
Attributes
The Attributes are: Mind, Agility, Toughness, Strength, and Velocity, and are
measured primarily on a scale of 1-10. Higher than 10 is a possibility, but
exceptionally rare.
Strength
Strength is how physically powerful your Reploid is, on a scale of 1-10.
Skills
Represents your characters skill in various forms of fighting. Measured up to 100.
Solid Melee Weapons – How well your character fights with a solid weapon
Energy Melee Weapons – How well your character fights with Energy weapons
Hand-to-Hand – How well your character fights hand-to-hand
Grappling – How well your character fights in a wrestling environment
Mind
The mental capacity of your Reploid, on a scale of 1-10.
Skills
Represents your characters skill with resisting any mental-based attacks, their
courage, their creativity, and their tactical skill.
Mental Stability – How stable your character is mentally, and how well they handle
mental and emotional stress. This also governs how well they can maintain a
psychological attack.
Courage/Constitution – How brave your character is, usually governing how long they’
ll stay in a battle before retreating. This also governs how well your character can
withstand scare tactics.
Creativity – How creative your Reploid is, which helps them devise clever ways out of
dangerous situations.
Tactics – How skilled your character is with battle tactics and setting up long-term
battle strategies.
Toughness
How hardy your Reploid is, on a scale of 1-10.
Skills
Represents your characters skill at taking a hit, preventing a hit, and learning how to
work with being hit. Measured up to 100.
Energy Weapon Wounds – How well your character can take a hit from an energy
weapon and keep fighting afterward.
Solid Weapon Wounds – How well your character can take a hit from a solid weapon
and keep fighting afterward
Unarmed Wounds – How well your character can take a beating from an unarmed
opponent and keep fighting afterward.
Counter – How well your character can counter a blow instead of just taking it.
Agility
How mobile your character is on a scale of 1-10.
Skills
Represents your characters skill at various movement-based activities. Measured up
to 100.
Acrobatics – How good your character is at various acrobatic stunts, such as jumping
off of walls or combat rolls
Dodging – How well your character can dodge a blow.
Projectile Accuracy – How accurate you are with projectile weapons.
Reflex – How well you can react to the actions of your opponent(s)
Velocity
How fast your character is on a scale of 1-10.
Skills
Flight – How well your character can fly and maneuver in the air or in zero-gravity
environments.
Sprinting/Dash – How well and how long your character can keep up a good
sprint/dash.
Momentum Transfer – How well you can transfer momentum and force from running or
flying into the power of your attack.
Combat Movement – How fast you can move during close-quarters combat, how fast
you can swing a sword, how fast you can throw your fists, etc.
Charts
Here are the charts that give you an idea of where your Reploid stands in relation to
others as far as attributes and skills are concerned.
Attribute Charts
Attributes end at 10 for most Reploids, but it is not unheard of for them to go higher.
1 – Pathetic
2 – Puny
3 – Average
4 – High Average
5 – Very High Average
6 – Above Average
7 – Exceptional
8 – Advanced
9 – Elite
10 – Super Elite
Skill Charts
Skills are capped at 100. A base Skill of greater than 100 is not possible. The
percentage afterward represents how much energy it takes each time you do an
action with a skill in that range.
<20 – Below Average – 6%
20-30 – Average – 5%
31-50 – Above Average – 4%
51-70 – Exceptional – 3%
71-90 – Elite – 2%
90> - Super Elite – 1%