
As you probably guessed, here at MMRPG we too have character classes. Please
remember that your class in no way dictates how you're character behaves, but instead
statistical bonuses and deficits.
Classes
Basic Reploid/Human Citizen
Description - Basic class that most are by default.
Pros.
- No Pros
Cons.
- No Cons
Soldier
Description - A person or reploid meant for combat.
Pros.
- 1 Base Strength Stat increase
- 1 day less for Strength Skill Training
Cons.
- 1% extra Power Core output at the end of each post/turn.
- 2 Base Velocity Stat decrease
Pugilist
Description - A person or reploid who excels at hand-to-hand combat.
Pros.
- +1 to Agility and Strength when using hand-to-hand combat.
- 1 Base Attack increase
Cons.
- 1 Base Toughness decrease
- 1 day longer in Toughness Skill Learning
Knight
Description - A person or reploid who excels in the use of Melee Weapons.
Pros.
- +1 to Toughness and Strength when using a Melee Weapon.
- 1 Base Strength increase
Cons.
- 1 Base Velocity decrease
- 1 day longer in Velocity Skill Training
Sniper
Description - A person or reploid who excels in the use of Projectile Weapons.
Pros.
- +1 to Velocity and Agility when using a Projectile Weapon.
- 1 Base Agility increase
Cons.
- 1 Base Toughness decrease
- 1 day longer in Toughness Skill Training
Juggernaut
Description - A tough, powerful soldier who can withstand even the most powerful
attacks.
Pros.
- 2 Base Toughness increase
Cons.
- 1 Base Agility decrease
- 1% extra Power Core output at the end of each post/turn
Acrobat
Description - An agile soldier whom chooses to dodge a blow over taking it.
Pros.
- 2 Base Agility increase
Cons.
- 1 Base Toughness decrease
- 1% extra Power Core output at the end of each post/turn
Battery
Description - This energy saving reploid/human generates HP for themselves.
Pros.
- 3% Power Core recovery at the end of each post/turn
Cons.
- Does 1 less HP damage per attack.
- 1 Base Mind decrease
Special Operative
Description - Specializes in a quick battle, in and out.
Pros.
- 200% Damage on first turn/post
- 1 Base Agility increase
Cons.
- 1 Base Toughness decrease
- -2 Strength Stat decrease past first turn/post.
- 1 day extra in Strength Stat training
Berserker
Description - A crazed fighter who lets their rage and energy do the work for them.
Pros.
- 1 Base Velocity and Strength increase
- 2 more HP damage per attack.
Cons.
- 1 Base Agility and Mind decrease
- 1% extra Power Core output at the end of each post/turn
Custom Classes
Did you look at the class list and you were UNHAPPY WITH WHAT YOU SAW?! Look no
further! Create-a-Class saves the day! Follow the below easy steps and have your
class done and approved (maybe) within minutes!
Creation of Custom Classes:
- The Table Below gives "Attribute Point Value", based on how good or bad the attribute
would prove to be.
- Your "End Score" is what your attributes are, all added together.
- "End Score" must be equal to or less than 0 in order to qualify for use.
- If you would like to suggest a new attribute, PM me.
- You have 3 "Pros." and 5 "Cons." slots to put Attributes in. You cannot possess more
than 3 Positive Attributes and and 5 Negative Attributes.
- Create-Your-Own Class name and description!
- Created Classes will be added to a list of classes.
- +50% Damage and +100% Damage are mutually exclusive. Each can only be used
once per class.
- When using Attribute "1 day less in Stat Skill Training" or "1 day extra in Stat Skill
Training", you must specify what stat the training belongs to. For example, "1 day extra
in Strength Skill Training."
- You cannot use "2 more HP damage per attack" more than once.
POSITIVE ATTRIBUTES/ATTRIBUTE POINT VALUE:
~ +1 Base Stat Bonus / +1 (stacks in pairs)
~ +2 Base Stat(s) Bonus when using "Weapon Type" / +1 (Use only once)
~ 150% Damage on first turn / +1
~ 200% Damage on first turn / +3 (Exclusive if you have above Attribute)
~ 1 more HP damage per attack / +1 (Use only once)
~ 3% Power Core recovery at the end of each turn / +2
~ 5% Power Core recover at the end of each turn / +5
~ 1 day less in Stat Skill Training / +1 (stacks in pairs)
NEGATIVE ATTRIBUTES/ATTRIBUTE POINT VALUE:
~ -1 Base Stat Decrease / -1 (stacks)
~ -1 Stat Decrease past first turn / -1 (Use only once)
~ Cannot attack on first turn / -2
~ 1% extra Power Core output at the end of each turn / -1 (stacks in pairs)
~ 1 day extra in Stat Skill Training / -1
~ 1 less HP damage per attack / -1 (stacks in pairs)
~ Cannot wear Shields or Armors that exceed Class 3. (-2)