You must pick one primary and one sub faction within your primary faction upon
joining this game. Any actual effect this may have on your character is completely and
entirely up to you.
PRIMARY FACTIONS
Name: Complete Reploid Union
Description: The World Government established by Needleman. It began as the
Western Reploid Union which came into existence on the West Coast of the United
States. In nine short years after that, Needleman, through war, diplomacy, and
persuasion, managed to unite the world under this government.
Bonuses: Start with Personal Burst Limit Enhancer and Low-Grade Fusion Core
Name: The Rebellion
Description: After the CRU came to, Fefnir, leader of now-defeated New World
Alliance and New European Republic, created this organization in order to attempt to
bring down the world government that he and all his followers believe should not be
allowed to exist because of the monstrosities it committed before, during, and after
World War Three.
Bonuses: Start at Level 5, market costs are doubled
COMPLETE REPLOID UNION SUB-FACTIONS
For more detailed information, see the CRU Information Pages.
Name: Government
Description: The governmental part of the CRU. Players in this faction are usually
high-ranking officers(or sometimes just civilians) and may even be Governors of the
various states or part of the Grand Congress. Please see the CRU Information page
for more info on the workings of the CRU. Missions available to Players in here usually
involve being diplomatic, like negotiating with rebels over hostages, dealing with
internal strife, etc. Led by none other than Needleman himself.
Bonuses: Financial Enhancements Level 1 and 2 are free upgrades, Normal Training
length is increased by 1 day
Name: Military
Description: The military of the CRU. Players in this faction rank anywhere from
soldiers to commanders and the sort of missions available to them involve strikes
against Rebellion collaborators, defending cities, attacking Rebel cities, and any other
big fire-fight you can think of. Led by Kraft and Signas.
Bonuses: Normal training is one day shorter, Financial Enhancements cost 50% more
to buy.
Name: Maverick Hunters
Description: Police force for the planet. Players in here are skilled fighters that are
about as powerful as two of your average soldiers combined. Players in here will be
sent to deal with High-Threat or Severe-Threat events, usually masterminded by the
Rebellion. The Maverick Hunters also hunt down criminals and fugitives. Led by Neo X.
Bonuses: Start with +1 to any attribute, but everything costs double the normal
amount.
THE REBELLION SUB-FACTIONS
For more detailed information, see Rebellion information page.
Name: Leadership
Description: The leadership and organization heads of the Rebellion. Players in here
will be given assignments similar to members of the CRU Government and will usually
interact with them on said missions, usually via negotiation. Megaman X is in this
branch.
Bonuses: Can purchase items at normal cost, normal training is increased in length by
one day
Name: Guerrillas
Description: The main fighting force of the Rebellion. Players in here will usually clash
with players in the CRU Military and will be part of the big firefights. Zero is in this
category.
Bonuses: Start with zero zenny, Normal training is decreased in length by one day
Name: Special Ops
Description: The best the Rebellion has to offer. Players in here will usually be the
targets of, or in some cases targeting, the Maverick Hunters. Fighters in here have
seen many battles already, and are sure to see many more. Anubis falls into this
category.
Bonuses: Start with +1 to any single attribute, start at Level 10. Store costs are 3X
normal
SUPER FACTIONS
Each Primary Faction has a super faction, which represents the elite fighters in their
faction. You cannot start in one of these factions.
Robot Attack Tactics Squad (R.A.T.S.): Known and feared by all, the RATS are the
most dangerous reploids in the CRU. These fighters are capable of wiping out armies
and are sent to strike against only key figures in the Rebellion or other Global
Security-Level threats. Their leader is Neo X and members include: Phantom, Panter
Flauclaws, and Elpizo. There is one vacancy in the Squad that is waiting to be filled.
Requirements: At least 15 in each Attribute, Level 15
Bonus: Can be rebuilt an infinite number of times, and if you’re a Human you can
have your consciousness transferred to mass manufactured E-Human body or a
Reploid body.
Elite Strike Force (E.S.F.): The elites fighters of the Rebellion with only one objective
and only one assignment: Destroy the CRU. These guys will launch critical attacks
against the CRU in an attempt to dealing the crippling blow. They are led by none
other than Zero, and members include Fefnir, Megaman X, The Skiver, and Anubis.
They usually clash with the RATS.
Bonus: Can NEVER be detected AND no one can join in on a fight you start. Any
ability or event that normally reveals location is moot in regards to these reploids, and
they are immune to any one else joining a battle already in progress.
