Reploid
Reploid is the name given to any sentient machine, whether or not they are actually a
Reploid (based on the general designs of Protoman AKA Blues). They are stronger,
faster, and tougher than any Human could ever hope to be. Reploids have three main
characteristics:
They are constructed with a special musculature that is capable of growing in strength
much like organic muscles.
Reploids even have blood, which carries nanomachines that contain the equivalent of
Reploid “DNA” which allows these nanomachines to repair injuries and be used even to
resurrect a Reploid!
Last but not least are their positronic brains, which are capable of everything a Human
brain can do but at an extremely fast pace. Unlike the Human brain, however, it is still a
computer, and although it has the capacity for true thinking, reasoning, emotions, and
consciousness Reploids are not as creative as their Human brothers
Reploids have no advantages or disadvantages, and can be considered the “base”
race of MMRPG: Revolution.
Mechanaloids (Not Playable)
Simple worker or soldier bots capable of basic reasoning. They are not sentient, and
are commonly used for menial tasks and are the core of the Complete Reploid Union’s
military.
Human
Humans as a playable character are a rare occurrence, as most Humans cannot go toe-
to-toe with Reploids. But there are some Humans who have had their bodies enhanced
with cybernetic implants, bringing their physical capabilities almost to the level of
Reploids with power cores and all. To further enhance their fighting capacity, these
“Cyborgs” use their cybernetic implants to control Ride Armors, which are large mech
war-suits. These Ride Armors not only increase their power to that of a Reploid, but
when used by a skillful commander they can very easily surpass a Reploid’s fire power.
Advantages
Once your power core runs out, your Stamina stat takes over. To calculate Stamina,
take all of your attributes and add them together, then multiply by four. So a Human
character starting out will get a Stamina stat of 50, and it works just like a Power Core.
Only your base attributes can be used, no additions via Armor and the like will increase
that. Can not use Stamina to power items that require energy, such as a Ride Armor.
Humans get +2 to their Mind attribute(does not count towards Stamina) and +20 to
Creativity for free when starting out.
Disadvantages
If a Human character dies once, it's a permanent death.
All Attributes get minus -2 except Mind.
Cannot wear armors.
Ride Armor
Ride Armor, also called War Suits by CRU soldiers, are essential for Human
combatants, and can give the few Reploids who bother to use them quite the edge.
Armors come in various quality levels, which determine their price and addition to stats.
Reploid effects are identical, except they cannot buy a Basic Ride Armor and all others
cost twice as much.
Basic Ride Armor
Cost: 10,000Z
Effect: Human Attributes are now normal.
Classic Ride Armor
Cost: 50,000Z
Effect: All Attributes(except Mind) get +1
Advanced Ride Armor
Cost: 100,000Z
Effect: Two Attributes(Can not choose mind) get +2
Ultimate Ride Armor
Cost: 1,000,000Z
Effect: All Attributes(except Mind) get +2
Aging
Unlike Reploids, Humans and E-Humans will age as the game progesses. As you should
know by now, 1 week real-time is equivalent to 3 months game-time, so one year game-
time is 1 month real-time. The Age chart is as follows:
0-11 Years of Age = Unplayable
12 – 18 Years of Age = Young, Attack and Defense Stats halved, Speed doubled
19 – 39 Years of Age = Prime. Stats normal.
40 – 69 Years of Age = Middle Aged, Speed and Defense halved.
70 – 89 Years of Age = Senior, all stats halved
90+ = Old. All stats halved and there is a 25% chance of dying each month.
E-Human
There are two forms of E-Human, Manufactured and Converted. Other than that, E-
Humans are quite simply a Human body with a Reploid musculature, giving them the
power of a Reploid. It was through this process that the ability to transfer memories and
consciousness from an organic brain to a positronic brain were discovered, with a little
help by studying the designs of Dove Harlien. Blivia Truhart is wildly considered the first
E-Human, and the Father of the race, since it was because of his fame that E-Humans
were officially developed.
Manufactured E-Humans are a combination of Genetic Engineering and the technology
behind Converted E-Humans, and are mass-produced. As such, they have more robotic
components that their cousins, and often choose to switch to a positronic brain. Beyond
that, they are capable of everything a Human can do. They are sometimes called M.E.-
Humans. All M.E.-Humans are built by Pantheon Corporation.
Converted E-Humans are Humans who were born naturally and now have been
converted to an E-Human musculature. They are sometimes called C.E.-Humans
Advantages
Once your power core runs out, your Stamina stat takes over. To calculate Stamina,
take all of your attributes and add them together, then multiply by four. So a Human
character starting out will get a Stamina stat of 50, and it works just like a Power Core.
Only your base attributes can be used, no additions via Armor and the like will increase
that. Can not use Stamina to power items that require energy, such as a Ride Armor.
Manufactured: Immune to having Attributes decreased.
Converted: +20 to any single skill. These additions will be to your base Skill.
Disadvantages
If an E-Human character dies once, it's a permanent death.
All Attributes get minus -2 except Mind.
Cannot wear Armors.
Manufactured: Mind Attribute gets -1.
Converted: Physically, you’ll age 1 year every six months, due to the strain put on your
organic body from the Reploid muscles.
Ride Armor
Ride Armor, also called War Suits by CRU soldiers, are essential for Human
combatants, and can give the few Reploids who bother to use them quite the edge.
Armors come in various quality levels, which determine their price and addition to stats.
Reploid effects are identical, except they cannot buy a Basic Ride Armor and all others
cost twice as much.
Basic Ride Armor
Cost: 10,000Z
Effect: Human Attributes are now normal.
Classic Ride Armor
Cost: 50,000Z
Effect: All Attributes(except Mind) get +1
Advanced Ride Armor
Cost: 100,000Z
Effect: Two Attributes(Can not choose mind) get +2
Ultimate Ride Armor
Cost: 1,000,000Z
Effect: All Attributes(except Mind) get +2
Aging
Unlike Reploids, Humans and E-Humans will age as the game progesses. As you should
know by now, 1 week real-time is equivalent to 3 months game-time, so one year game-
time is 1 month real-time. The Age chart is as follows:
0-11 Years of Age = Unplayable
12 – 18 Years of Age = Young, Attack and Defense Stats halved, Speed doubled
19 – 39 Years of Age = Prime. Stats normal.
40 – 69 Years of Age = Middle Aged, Speed and Defense halved.
70 – 89 Years of Age = Senior, all stats halved
90+ = Old. All stats halved and there is a 25% chance of dying each month.
Algoloids (Not Playable)
Little is currently known of the Algoloids, only that they are extremely powerful by nature
and capable of converting Reploids into their kind. They are physically and mentally
superior to both Reploids, Humans, and E-Humans in all manners.
Advantages
Start with greatly enhanced stats and skills. Specifics unknown.
Disadvantages
Unknown, none have been displayed.
