General

Ride Chaser
Cost: 1,000Z
Effect: Reduces Travel Time

Heart Tank
Cost: 100,000Z
Effect: Restore Power Core Output to Max during battle. Can only use 1 per battle.

E-Tank
Cost: 15,000Z
Effect: Restore ½ of your Power Core Output during Battle. Only 1 E-Tank may be
used per battle.

Power Core Failsafe Device
Cost: 20,000Z
Effect: If in a round you were going to go below 0% Power Core Output then this
activates and provides enough energy to maintain it at 2% despite how far below zero
you went. Destroyed after use and is used automatically.

Nanite Chamber
Cost: Free
Effect: Restores your power core output by 5% each day used OR can be used to
increase all body parts by 1 HP. Cannot do both in one day.
Available in all cities. Can choose to pay 100 Zenny per percent to finish healing in
ONE DAY, or 1,000 zenny per HP on all body parts.

Portable Nanite Chamber
Cost: 50,000Z
Effect: Same as nanite chamber but can be equipped to Ride Chaser and used
during travel. Cannot opt to pay to heal faster.

Weapons

Melee

Type: Solid
Class: Atomic-Edged Titanium
Shield Breaker: 1
Damage: 1
Cost: 500 Zenny

Type: Solid
Class: Adamantium
Shield Breaker: 2
Damage: 1
Cost: 1,000 Zenny

Type: Solid
Class: Duranthium
Shield Breaker: 3
Damage: 1
Cost: 10,000 Zenny

Type: Solid
Class: Kanvium
Shield Breaker: 4
Damage: 1
Cost: 50,000 Zenny

Type: Solid
Class: Tri-Strontium
Shield Breaker: 5
Damage: 2
Cost: 100,000 Zenny

Type: Energy
Class: Basic
Shield Breaker: 1
Damage: 1
Cost: 500 Zenny

Type: Energy
Class: Standard
Shield Breaker: 1
Damage: 2
Cost: 1,000 Zenny

Type: Energy
Class: Enhanced
Shield Breaker: 1
Damage: 3
Cost: 10,000 Zenny

Type: Energy
Class: Advanced
Shield Breaker: 1
Damage: 4
Cost: 50,000 Zenny

Type: Energy
Class: Master-Craft
Shield Breaker: 2
Damage: 5
Cost: 100,000 Zenny

Projectile

Type: Handheld
Class: Kanvium
Shield Breaker: 1
Damage: 1
Power Drain: 1%
Cost: 500 Zenny

Type: Handheld
Class: Tri-Strontium
Shield Breaker: 2
Damage: 2
Power Drain: 2%
Cost: 1,000 Zenny

Type: Handheld
Class: Tri-Strontium
Shield Breaker: 3
Damage: 3
Power Drain: 3%
Cost: 10,000 Zenny

Type: Handheld
Class: Standard Energy
Shield Breaker: 4
Damage: 4
Power Drain: 4%
Cost: 50,000 Zenny

Type: Handheld
Class: Advanced Energy
Shield Breaker: 5
Damage: 5
Power Drain: 5%
Cost: 100,000 Zenny

Type: Buster
Class: Basic
Shield Breaker: 1
Damage: 1
Power Drain: 1%
Cost: 500 Zenny

Type: Buster
Class: Standard
Shield Breaker: 1
Damage: 3
Power Drain: 2%
Cost: 1,000 Zenny

Type: Buster
Class: Enhanced
Shield Breaker: 1
Damage: 5
Power Drain: 3%
Cost: 10,000 Zenny

Type: Buster
Class: Advanced
Shield Breaker: 1
Damage: 7
Power Drain: 4%
Cost: 50,000 Zenny

Type: Buster
Class: Master-Craft
Shield Breaker: 2
Damage: 10
Power Drain: 5%
Cost: 100,000 Zenny

Energy Shields

Note that all elemental shields have their class upped by 1 if the user has the
elemental advantage.

Type: Plasma
Shield Class: 1
Cost: 10,000 Zenny

Type: Plasma
Shield Class: 2
Cost: 50,000 Zenny

Type: Plasma
Shield Class: 3
Cost: 100,000 Zenny

Type: Plasma
Shield Class: 4
Cost: 250,000 Zenny

Type: Plasma
Shield Class: 5
Cost: 500,000 Zenny

Type: Elemental
Shield Class: 1
Cost: 15,000 Zenny

Type: Elemental
Shield Class: 2
Cost: 75,000 Zenny

Type: Elemental
Shield Class: 3
Cost: 150,000 Zenny

Type: Elemental
Shield Class: 4
Cost: 375,000 Zenny

Type: Elemental
Shield Class: 5
Cost: 750,000 Zenny

Armor

Lightanium Armor(Standard Armor)
Cost: 1,000Z
Effect: Raise one attribute by 1

Deflector Armor
Cost: 5,000Z
Effect: Raise two attributes by 1

Shadow Armor
Cost: 10,000Z
Effect: Raise all attributes by 1

Aura Armor
Cost: 50,000Z
Effect: Raise one attribute by 2

Shining Armor
Cost: 100,000Z
Effect: Raise two attributes by 2

Ultimate Armor
Cost: 500,000Z
Effect: Raise all attributes by 2

Upgrades for Weapons and Shields

Molecular Vibrator
Effect: Increases the damaging qualities of a Solid weapon to it’s energy weapon
equivalent.
Cost: 10,000 Zenny per point added

Plasma Concentrator
Effect: Increases the Shield-Breaker Qualities of a Solid weapon to it’s energy-
weapon equivalent.
Cost: 10,000 Zenny per point added

Potency Upgrade
Effect: Increases the raw power of any weapon or shield by increasing one of it’s
traits by one.
Cost: 100,000 Zenny per point

Weapon Fusion
Effect: Combines two weapons into one, either creating a double-type weapon which
allows for the user to have two weapons in one hand, or just combines the numbers
of one with the numbers of the most expensive except halved.
Cost: Twice the cost of both weapons combined.

Weapon Battery
Effect: Nullifies the energy drain created by projectile weapons.
Cost: 5,000 Zenny per %

Projectile Reflector
Effect: Reflects back a projectile attack when you use Counter successfully, but using
this requires your Action
Cost: 50,000 Zenny

Weapon Elemental Chip
Effect: Your weapon now matches your element, and you do two more damage now if
you have the advantage instead of just one.
Cost: 100,000 Zenny

Mobility
Effect: Allows you to walk while using a Shield
Cost: 25,000 Zenny

Advanced Mobility
Effect: Allows you to sprint and dash while using a Shield. Does not require previous
version.
Cost: 50,000 Zenny

Perfect Mobility
Effect: Allows you to fly and do anything else while using a Shield. Does not require
previous versions.
Cost: 100,000 Zenny

Upgrades for Characters

Elemental Chip
Cost: 100,000Z
Effect: Permanently change your Element.

S.I.R.D.(Satellite Image Relay Device)
Cost: 10,000 Zenny
Effect: Reveal everyone in any location on Earth. Space Colonies are immune. Can
only use once per day.

Invisibility Field
Cost: 25,000Z
Outside Battle: Emits a light-bending field of energy around the wearer, making them
effectively invisible. Helps with sneaking, etc. Uses 4% Energy per hour of operation,
and rounds up.
Inside Battle: Increases Agility by 1. Requires 4% of energy per post to maintain.

Tachyon Scanner
Cost: 10,000Z
Outside Battle: Sees through multiple spectrum's (X-Ray, Infrared, Visible Light,
Infraviolet, etc.) so that no invisible object is truly invisible, and also comes with the
ability to zoom in sight.
Inside Battle: Same as Outside Battle.

Aura of Fear
Effect: 50 EXP each time a PC Human is killed, NPCs count only in Extended Stories.
Upgrade allows you to multiply gains by opponent's level
Cost: 20,000 Zenny; 50,000 Zenny Upgrade

Training Bot VCP-001
-Description-
The training bot is a simple drone designed to help users train more efficiently
though it also requires the user to put more effort in their own trainings. Vector
Industries striving to create more efficient ways for people to better themselves and
their lifestyle. From intense trainings to normal training the Vector Training Bot is the
way to go!
:Benefit:
Session lengths for Normal and Intense Normal training sessions are decreased by
one per bot.
:Negative:
1% additional drain on power core per Bot.
:Cost:
500,000 Zenny Per Bot
:Additional Note:
A person can only own a maximum of two bots.

Elemental Chip Holder VCP-002
-Description-
Tired of only being able to use one elemental chip at a time? Want to be able to get
the drop on your enemies? Want to prove who the real robot master is? Look no
further the busy engineers at Vector have designed the Elemental Chip Holder. A
special device to be mounted in ride armors or bots. Sure the price-tag may be a little
hefty but when you want to get the drop on your enemies, an elemental advantage is
a wonderful thing.
:Benefit:
Ability to use more then one elemental chip. Must state which elemental chip is active
the others are considered inactive.
:Negative:
Rare and Very Rare Elemental Chips require a 100,000 Zenny Modification to be
able to be used with this device. Power Cores were not meant to handle the extra
strain of constant chip switching. An additional 1% core drain per battle round is
applied to a user who is using the Elemental Chip Holder.
:Usage In Battle:
Requires the Special Action Slot to switch chips.
:Cost:
250,000 Zenny
:Additional Note:
None

Lightanium Core
Cost: Cannot Buy
Effect: 25% Output.

Low-Grade Fusion Core
Cost: 1,000Z
Effect: Power Core. 50% Output.

Mid-Grade Fusion Core
Cost: 10,000Z
Effect: 75% Output

Fusion Core
Cost: 50,000Z
Effect: 100% Output

Enhanced Nanite Blood
Cost: 100,000Z
Effect: The default damage done to you by your opponent is halved and rounded
down if necessary.

Enhanced Positronic Brain
Cost: 100,000Z
Effect: Your Positronic Brain has been enhanced to allow for a permanent increase of
ten to all Mind skills.

Internal Teleportation Nodes
Cost: 100,000Z
Effect: Utilizing newly installed Teleportation Nodes, you can make use of the Global
Satellite Teleportation Grid and warp between cities controlled by your overall faction
(CRU or Resistance).

Grid Hack
Cost: 100,000Z
Effect: Upgrade to your internal teleportation nodes allowing you to teleport to any
location on Earth in an instant.

Teleportation Jammer
Cost: 100,000Z
Effect: Install into yourself a controllable jammer, allowing you to block people you are
in battle with from escaping the fight via teleportation.

Financial Enhancement Level 1-9
Cost: 10,000Z
Effect: Gain an extra 1,000Z per day jobbing with each Level 1. Thus Level 9 makes
you gain 10,000Z per day jobbing.
No matter what faction, subfaction, or otherwise
you are in, this ALWAYS only costs 10,000Z.


Burst Limit Enhancer

You may only ever equip one, except the Personal version. All Burst Limit devices
also have an Overdrive mode, doubling their effect on your Attributes but leaving you
disabled for two weeks real-time afterward. Each version, except the Personal, have
a side effect making it twice as difficult to raise an Attribute or Stat.

Personal Burst Limit Enhancer
Cost: Cannot Buy
Effect: Gain +1 to all Attributes.

Basic Burst Limit Enhancer
Cost: 500,000 Zenny
Effect: +5 to all Attributes.

Advanced Burst Limit Enhancer
Cost: 750,000 Zenny
Effect: +10 to all Attributes.

Burst Limit Enhancer
Cost: 1,000,000 Zenny
Effect: +20 to all Attributes.

Item Creation

There are two ways to create items in MMRPG: Revolution. One is to simply submit
the item via the Questions and Suggestions board, where it will be approved or
denied by the staff, and then put into the store for all to buy. The second is to write
an extended story to invent and build the weapon, the word requirement being equal
to half of what it’s market price would be. You can take off 10 words of this
requirement for every 1 point in your Creativity Skill.